Tuesday 19 October 2010

Week 3

This week I had a chance to create a Polygon Primitive Cube with multiple sub divisions,selected the faces on one side and Extured them,the idea to create a very basic hand. I then Scaled the cube as required to make it look flater,applyed a Subdiv Proxy,this would create a smoothed copy if you like of the Primitice Cube hand, by moving the new smoothed copy to one side,I could ajust the Primitive however i needed and the smoothed copy would update along side. After reaching a fairly basic looking example i then deleted the history and deleted the Primitive hand,rendered the scene just for a copy of the work.
Here is a quick example of using the brush/paint tools Maya also features

Tuesday 12 October 2010

Week 2

Today I had the chance to recap on some basic animation with a NURBS Sphere and Squash and Stretch techniques which I used in the first year in drawing principles. The general idea is to move the Sphere and Key in a frame,alter the sphere's shape,rotaion and position and key frame again,eventually build up a 24 framed animation of a sphere bouncing, I also had the chance to use and  apply a basic texture to give it a beach ball look.

Friday 8 October 2010

Walk Cycle Extended

Here is the same walk cycle except i have just extended the walk to move from the one position

Walk Cycle

After a few attempts i have produce a failry good looking walk cycle of a character,there are other parts i would like to have altered but i think i may have set the 'Character Set' incorrectly, so joints such as the Elbow,Fingers where not displaying as a Key frame. I will be looking into this further as i would like to have set the Rig up myself to see how the process works from start to finish.


Tuesday 5 October 2010

Week 1

Week 1 of 3D Modeling & Animation, this was just a general overview of some basic features that Maya has to offer.  This first part was just to familiarise my self with the Move,Scale and Rotate Tools, aslo the lighting and shading. I also had the opportunity to try the various shortcut features Maya has.
We where also given the brief as to the assignment & learning outcomes, one is to produce a walk cycle using a supplied figure, the second is to produce a 10 second animation using an object such as a lamp to interact with with another object.