Tuesday, 19 October 2010

Week 3

This week I had a chance to create a Polygon Primitive Cube with multiple sub divisions,selected the faces on one side and Extured them,the idea to create a very basic hand. I then Scaled the cube as required to make it look flater,applyed a Subdiv Proxy,this would create a smoothed copy if you like of the Primitice Cube hand, by moving the new smoothed copy to one side,I could ajust the Primitive however i needed and the smoothed copy would update along side. After reaching a fairly basic looking example i then deleted the history and deleted the Primitive hand,rendered the scene just for a copy of the work.
Here is a quick example of using the brush/paint tools Maya also features

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